Buyer
Head of live ops at a 10-100 person mobile studio
Monetization
$500-2500/mo per game
Difficulty
growth
Why now
Mobile CPIs post-ATT force operational efficiency; AI is the only lever left.
The problem
Big studios have 10-person live-ops teams. Indies run it on gut feel.
The wedge
Plug in Unity Analytics + player CSV, weekly playbook of 5 experiments.
Suggested stack
Next.jsSupabaseUnity SDKLovable AI
Distribution plays
- →GDC + Pocket Gamer Connects
- →Deconstructor of Fun podcast sponsor
Incumbents to study
GameAnalyticsdeltaDNA
Not affiliates. Study their pricing, positioning, and where their reviews complain — that's your wedge.
Tags
aigamingb2b
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